| 82 |
on. Zero means further processing is needed (for things like \x), or the escape |
on. Zero means further processing is needed (for things like \x), or the escape |
| 83 |
is invalid. */ |
is invalid. */ |
| 84 |
|
|
| 85 |
#if !EBCDIC /* This is the "normal" table for ASCII systems */ |
#ifndef EBCDIC /* This is the "normal" table for ASCII systems */ |
| 86 |
static const short int escapes[] = { |
static const short int escapes[] = { |
| 87 |
0, 0, 0, 0, 0, 0, 0, 0, /* 0 - 7 */ |
0, 0, 0, 0, 0, 0, 0, 0, /* 0 - 7 */ |
| 88 |
0, 0, ':', ';', '<', '=', '>', '?', /* 8 - ? */ |
0, 0, ':', ';', '<', '=', '>', '?', /* 8 - ? */ |
| 96 |
0, 0, -ESC_z /* x - z */ |
0, 0, -ESC_z /* x - z */ |
| 97 |
}; |
}; |
| 98 |
|
|
| 99 |
#else /* This is the "abnormal" table for EBCDIC systems */ |
#else /* This is the "abnormal" table for EBCDIC systems */ |
| 100 |
static const short int escapes[] = { |
static const short int escapes[] = { |
| 101 |
/* 48 */ 0, 0, 0, '.', '<', '(', '+', '|', |
/* 48 */ 0, 0, 0, '.', '<', '(', '+', '|', |
| 102 |
/* 50 */ '&', 0, 0, 0, 0, 0, 0, 0, |
/* 50 */ '&', 0, 0, 0, 0, 0, 0, 0, |
| 262 |
|
|
| 263 |
Then we can use ctype_digit and ctype_xdigit in the code. */ |
Then we can use ctype_digit and ctype_xdigit in the code. */ |
| 264 |
|
|
| 265 |
#if !EBCDIC /* This is the "normal" case, for ASCII systems */ |
#ifndef EBCDIC /* This is the "normal" case, for ASCII systems */ |
| 266 |
static const unsigned char digitab[] = |
static const unsigned char digitab[] = |
| 267 |
{ |
{ |
| 268 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 0- 7 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 0- 7 */ |
| 298 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 240-247 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 240-247 */ |
| 299 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};/* 248-255 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};/* 248-255 */ |
| 300 |
|
|
| 301 |
#else /* This is the "abnormal" case, for EBCDIC systems */ |
#else /* This is the "abnormal" case, for EBCDIC systems */ |
| 302 |
static const unsigned char digitab[] = |
static const unsigned char digitab[] = |
| 303 |
{ |
{ |
| 304 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 0- 7 0 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 0- 7 0 */ |
| 312 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* - 71 40 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* - 71 40 */ |
| 313 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 72- | */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 72- | */ |
| 314 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* & - 87 50 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* & - 87 50 */ |
| 315 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 88- ¬ */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 88- 95 */ |
| 316 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* - -103 60 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* - -103 60 */ |
| 317 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 104- ? */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 104- ? */ |
| 318 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 112-119 70 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 112-119 70 */ |
| 346 |
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* - 71 */ |
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* - 71 */ |
| 347 |
0x00,0x00,0x00,0x80,0x00,0x80,0x80,0x80, /* 72- | */ |
0x00,0x00,0x00,0x80,0x00,0x80,0x80,0x80, /* 72- | */ |
| 348 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* & - 87 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* & - 87 */ |
| 349 |
0x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00, /* 88- ¬ */ |
0x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00, /* 88- 95 */ |
| 350 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* - -103 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* - -103 */ |
| 351 |
0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x80, /* 104- ? */ |
0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x80, /* 104- ? */ |
| 352 |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 112-119 */ |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* 112-119 */ |
| 421 |
a table. A non-zero result is something that can be returned immediately. |
a table. A non-zero result is something that can be returned immediately. |
| 422 |
Otherwise further processing may be required. */ |
Otherwise further processing may be required. */ |
| 423 |
|
|
| 424 |
#if !EBCDIC /* ASCII coding */ |
#ifndef EBCDIC /* ASCII coding */ |
| 425 |
else if (c < '0' || c > 'z') {} /* Not alphameric */ |
else if (c < '0' || c > 'z') {} /* Not alphameric */ |
| 426 |
else if ((i = escapes[c - '0']) != 0) c = i; |
else if ((i = escapes[c - '0']) != 0) c = i; |
| 427 |
|
|
| 428 |
#else /* EBCDIC coding */ |
#else /* EBCDIC coding */ |
| 429 |
else if (c < 'a' || (ebcdic_chartab[c] & 0x0E) == 0) {} /* Not alphameric */ |
else if (c < 'a' || (ebcdic_chartab[c] & 0x0E) == 0) {} /* Not alphameric */ |
| 430 |
else if ((i = escapes[c - 0x48]) != 0) c = i; |
else if ((i = escapes[c - 0x48]) != 0) c = i; |
| 431 |
#endif |
#endif |
| 562 |
if (c == 0 && cc == '0') continue; /* Leading zeroes */ |
if (c == 0 && cc == '0') continue; /* Leading zeroes */ |
| 563 |
count++; |
count++; |
| 564 |
|
|
| 565 |
#if !EBCDIC /* ASCII coding */ |
#ifndef EBCDIC /* ASCII coding */ |
| 566 |
if (cc >= 'a') cc -= 32; /* Convert to upper case */ |
if (cc >= 'a') cc -= 32; /* Convert to upper case */ |
| 567 |
c = (c << 4) + cc - ((cc < 'A')? '0' : ('A' - 10)); |
c = (c << 4) + cc - ((cc < 'A')? '0' : ('A' - 10)); |
| 568 |
#else /* EBCDIC coding */ |
#else /* EBCDIC coding */ |
| 569 |
if (cc >= 'a' && cc <= 'z') cc += 64; /* Convert to upper case */ |
if (cc >= 'a' && cc <= 'z') cc += 64; /* Convert to upper case */ |
| 570 |
c = (c << 4) + cc - ((cc >= '0')? '0' : ('A' - 10)); |
c = (c << 4) + cc - ((cc >= '0')? '0' : ('A' - 10)); |
| 571 |
#endif |
#endif |
| 589 |
{ |
{ |
| 590 |
int cc; /* Some compilers don't like ++ */ |
int cc; /* Some compilers don't like ++ */ |
| 591 |
cc = *(++ptr); /* in initializers */ |
cc = *(++ptr); /* in initializers */ |
| 592 |
#if !EBCDIC /* ASCII coding */ |
#ifndef EBCDIC /* ASCII coding */ |
| 593 |
if (cc >= 'a') cc -= 32; /* Convert to upper case */ |
if (cc >= 'a') cc -= 32; /* Convert to upper case */ |
| 594 |
c = c * 16 + cc - ((cc < 'A')? '0' : ('A' - 10)); |
c = c * 16 + cc - ((cc < 'A')? '0' : ('A' - 10)); |
| 595 |
#else /* EBCDIC coding */ |
#else /* EBCDIC coding */ |
| 596 |
if (cc <= 'z') cc += 64; /* Convert to upper case */ |
if (cc <= 'z') cc += 64; /* Convert to upper case */ |
| 597 |
c = c * 16 + cc - ((cc >= '0')? '0' : ('A' - 10)); |
c = c * 16 + cc - ((cc >= '0')? '0' : ('A' - 10)); |
| 598 |
#endif |
#endif |
| 611 |
return 0; |
return 0; |
| 612 |
} |
} |
| 613 |
|
|
| 614 |
#if !EBCDIC /* ASCII coding */ |
#ifndef EBCDIC /* ASCII coding */ |
| 615 |
if (c >= 'a' && c <= 'z') c -= 32; |
if (c >= 'a' && c <= 'z') c -= 32; |
| 616 |
c ^= 0x40; |
c ^= 0x40; |
| 617 |
#else /* EBCDIC coding */ |
#else /* EBCDIC coding */ |
| 618 |
if (c >= 'a' && c <= 'z') c += 64; |
if (c >= 'a' && c <= 'z') c += 64; |
| 619 |
c ^= 0xC0; |
c ^= 0xC0; |
| 620 |
#endif |
#endif |