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Technical Notes about PCRE
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--------------------------
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Many years ago I implemented some regular expression functions to an algorithm
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suggested by Martin Richards. These were not Unix-like in form, and were quite
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restricted in what they could do by comparison with Perl. The interesting part
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about the algorithm was that the amount of space required to hold the compiled
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form of an expression was known in advance. The code to apply an expression did
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not operate by backtracking, as the Henry Spencer and Perl code does, but
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instead checked all possibilities simultaneously by keeping a list of current
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states and checking all of them as it advanced through the subject string. (In
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the terminology of Jeffrey Friedl's book, it was a "DFA algorithm".) When the
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pattern was all used up, all remaining states were possible matches, and the
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one matching the longest subset of the subject string was chosen. This did not
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necessarily maximize the individual wild portions of the pattern, as is
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expected in Unix and Perl-style regular expressions.
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By contrast, the code originally written by Henry Spencer and subsequently
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heavily modified for Perl actually compiles the expression twice: once in a
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dummy mode in order to find out how much store will be needed, and then for
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real. The execution function operates by backtracking and maximizing (or,
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optionally, minimizing in Perl) the amount of the subject that matches
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individual wild portions of the pattern. This is an "NFA algorithm" in Friedl's
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terminology.
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For the set of functions that forms PCRE (which are unrelated to those
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mentioned above), I tried at first to invent an algorithm that used an amount
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of store bounded by a multiple of the number of characters in the pattern, to
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save on compiling time. However, because of the greater complexity in Perl
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regular expressions, I couldn't do this. In any case, a first pass through the
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pattern is needed, in order to find internal flag settings like (?i) at top
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level. So PCRE works by running a very degenerate first pass to calculate a
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maximum store size, and then a second pass to do the real compile - which may
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use a bit less than the predicted amount of store. The idea is that this is
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going to turn out faster because the first pass is degenerate and the second
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pass can just store stuff straight into the vector. It does make the compiling
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functions bigger, of course, but they have got quite big anyway to handle all
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the Perl stuff.
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The compiled form of a pattern is a vector of bytes, containing items of
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variable length. The first byte in an item is an opcode, and the length of the
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item is either implicit in the opcode or contained in the data bytes which
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follow it. A list of all the opcodes follows:
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Opcodes with no following data
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------------------------------
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These items are all just one byte long
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OP_END end of pattern
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OP_ANY match any character
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OP_SOD match start of data: \A
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OP_CIRC ^ (start of data, or after \n in multiline)
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OP_NOT_WORD_BOUNDARY \W
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OP_WORD_BOUNDARY \w
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OP_NOT_DIGIT \D
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OP_DIGIT \d
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OP_NOT_WHITESPACE \S
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OP_WHITESPACE \s
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OP_NOT_WORDCHAR \W
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OP_WORDCHAR \w
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OP_EODN match end of data or \n at end: \Z
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OP_EOD match end of data: \z
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OP_DOLL $ (end of data, or before \n in multiline)
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OP_RECURSE match the pattern recursively
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Repeating single characters
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---------------------------
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The common repeats (*, +, ?) when applied to a single character appear as
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two-byte items using the following opcodes:
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OP_STAR
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OP_MINSTAR
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OP_PLUS
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OP_MINPLUS
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OP_QUERY
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OP_MINQUERY
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Those with "MIN" in their name are the minimizing versions. Each is followed by
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the character that is to be repeated. Other repeats make use of
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OP_UPTO
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OP_MINUPTO
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OP_EXACT
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which are followed by a two-byte count (most significant first) and the
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repeated character. OP_UPTO matches from 0 to the given number. A repeat with a
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non-zero minimum and a fixed maximum is coded as an OP_EXACT followed by an
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OP_UPTO (or OP_MINUPTO).
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Repeating character types
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-------------------------
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Repeats of things like \d are done exactly as for single characters, except
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that instead of a character, the opcode for the type is stored in the data
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byte. The opcodes are:
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OP_TYPESTAR
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OP_TYPEMINSTAR
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OP_TYPEPLUS
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OP_TYPEMINPLUS
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OP_TYPEQUERY
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OP_TYPEMINQUERY
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OP_TYPEUPTO
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OP_TYPEMINUPTO
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OP_TYPEEXACT
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Matching a character string
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---------------------------
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The OP_CHARS opcode is followed by a one-byte count and then that number of
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characters. If there are more than 255 characters in sequence, successive
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instances of OP_CHARS are used.
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Character classes
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-----------------
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OP_CLASS is used for a character class, provided there are at least two
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characters in the class. If there is only one character, OP_CHARS is used for a
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positive class, and OP_NOT for a negative one (that is, for something like
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[^a]). Another set of repeating opcodes (OP_NOTSTAR etc.) are used for a
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repeated, negated, single-character class. The normal ones (OP_STAR etc.) are
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used for a repeated positive single-character class.
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OP_CLASS is followed by a 32-byte bit map containing a 1 bit for every
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character that is acceptable. The bits are counted from the least significant
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end of each byte.
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Back references
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---------------
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OP_REF is followed by a single byte containing the reference number.
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Repeating character classes and back references
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-----------------------------------------------
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Single-character classes are handled specially (see above). This applies to
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OP_CLASS and OP_REF. In both cases, the repeat information follows the base
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item. The matching code looks at the following opcode to see if it is one of
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OP_CRSTAR
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OP_CRMINSTAR
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OP_CRPLUS
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OP_CRMINPLUS
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OP_CRQUERY
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OP_CRMINQUERY
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OP_CRRANGE
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OP_CRMINRANGE
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All but the last two are just single-byte items. The others are followed by
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four bytes of data, comprising the minimum and maximum repeat counts.
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Brackets and alternation
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------------------------
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A pair of non-capturing (round) brackets is wrapped round each expression at
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compile time, so alternation always happens in the context of brackets.
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Non-capturing brackets use the opcode OP_BRA, while capturing brackets use
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OP_BRA+1, OP_BRA+2, etc. [Note for North Americans: "bracket" to some English
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speakers, including myself, can be round, square, curly, or pointy. Hence this
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usage.]
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A bracket opcode is followed by two bytes which give the offset to the next
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alternative OP_ALT or, if there aren't any branches, to the matching KET
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opcode. Each OP_ALT is followed by two bytes giving the offset to the next one,
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or to the KET opcode.
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OP_KET is used for subpatterns that do not repeat indefinitely, while
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OP_KETRMIN and OP_KETRMAX are used for indefinite repetitions, minimally or
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maximally respectively. All three are followed by two bytes giving (as a
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positive number) the offset back to the matching BRA opcode.
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If a subpattern is quantified such that it is permitted to match zero times, it
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is preceded by one of OP_BRAZERO or OP_BRAMINZERO. These are single-byte
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opcodes which tell the matcher that skipping this subpattern entirely is a
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valid branch.
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A subpattern with an indefinite maximum repetition is replicated in the
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compiled data its minimum number of times (or once with a BRAZERO if the
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minimum is zero), with the final copy terminating with a KETRMIN or KETRMAX as
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appropriate.
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A subpattern with a bounded maximum repetition is replicated in a nested
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fashion up to the maximum number of times, with BRAZERO or BRAMINZERO before
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each replication after the minimum, so that, for example, (abc){2,5} is
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compiled as (abc)(abc)((abc)((abc)(abc)?)?)?. The 200-bracket limit does not
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apply to these internally generated brackets.
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Assertions
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----------
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Forward assertions are just like other subpatterns, but starting with one of
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the opcodes OP_ASSERT or OP_ASSERT_NOT. Backward assertions use the opcodes
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OP_ASSERTBACK and OP_ASSERTBACK_NOT, and the first opcode inside the assertion
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is OP_REVERSE, followed by a two byte count of the number of characters to move
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back the pointer in the subject string. When operating in UTF-8 mode, the count
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is a character count rather than a byte count. A separate count is present in
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each alternative of a lookbehind assertion, allowing them to have different
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fixed lengths.
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Once-only subpatterns
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---------------------
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These are also just like other subpatterns, but they start with the opcode
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OP_ONCE.
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Conditional subpatterns
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-----------------------
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These are like other subpatterns, but they start with the opcode OP_COND. If
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the condition is a back reference, this is stored at the start of the
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subpattern using the opcode OP_CREF followed by one byte containing the
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reference number. Otherwise, a conditional subpattern will always start with
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one of the assertions.
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Changing options
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----------------
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If any of the /i, /m, or /s options are changed within a parenthesized group,
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an OP_OPT opcode is compiled, followed by one byte containing the new settings
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of these flags. If there are several alternatives in a group, there is an
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occurrence of OP_OPT at the start of all those following the first options
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change, to set appropriate options for the start of the alternative.
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Immediately after the end of the group there is another such item to reset the
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flags to their previous values. Other changes of flag within the pattern can be
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handled entirely at compile time, and so do not cause anything to be put into
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the compiled data.
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Philip Hazel
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August 2000
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